UNCLASSIFIED // FOR OFFICIAL USE ONLY
COMMUNITY REFERENCE LIBRARY — MAINTAINED BY PLAYERS
BLACKWATER DEEP SITE
GAME MECHANICS · JOBS · LORE · DOCUMENT CONTROL SYSTEM
OPERATOR ON SHIFT: quietfrank PLAIN COPY: {{ plainLabel }}
MASTER REGISTER JOB ROSTER PD-CGO-0002 (TBM TECH) SEARCH REVISION RECORD SHIFT: NIGHT (PERMANENT)
DOCUMENT CONTROL SYSTEM

MASTER DOCUMENT REGISTER

{{ totalDocs }} CONTROLLED DOCUMENTS ON FILE · LAST FILING tbm_lifer, 2026-07-19

The community reference library for Blackwater Deep — mechanics, jobs, locations, and the site's own paperwork, filed the way the site would file it. Everything here is player-maintained and amendable. If you were just assigned a job and the shuttle is boarding, go straight to the Job Roster.

NOTICE — FIRST SHIFT AT THE SITE?

Report to Series NP — New Personnel Intake before doing anything else. It covers controls, the radio, job priorities, and the three rules that keep first-shift characters alive. Twenty minutes of reading, on average, buys forty minutes of round.

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DOCUMENT OF THE SHIFT
PD-CGO-0002 — TBM TECH

The complete operating guide for the site's most popular first job: the advance cycle, muck economics, radio etiquette, and the one thing the interface will let you do that you must not.

margin note: wanted pages are listed under each series index. claim one, file it, get your name in blue. —quietfrank

DOCUMENT NO.
PD-CGO-0002
REVISION
D
EFFECTIVE DATE
2026-07-19
LAST AMENDED BY
tbm_lifer
STATUS
PINNED — GOOD FIRST JOB

TBM TECH — POSITION DESCRIPTION AND OPERATING GUIDE

DEPARTMENT: CARGO · REVISION RECORD · AMEND
NOTICE — READ BEFORE FIRST SHIFT

The game will let you advance the face without a geologist survey. Nothing in the interface stops you. Do not do this. What happens is documented under Deep Bore Events, and your character will be standing closest to it.

1  POSITION SUMMARY

The TBM Tech operates the tunnel boring machine at the working face of the deep bore. You are the reason the collider ring gets longer. It is a heavy-equipment and logistics role under the Quartermaster: keep the machine cutting, keep the muck moving out, keep the segments moving in. Low paperwork, high consequence.

This is one of the best first jobs on the roster. Your duties are concrete, your supervisor is one person, and the machine tells you what it needs. It is also the job most likely to be physically closest to whatever the current round is about, which is why the position is popular.

2  DUTIES

2.1  START OF SHIFT

Take the mantrip from Cargo to the TBM gallery (about ninety seconds of travel; you cannot walk it). At the operator console, check three things in order: cutterhead wear percentage, conveyor status, and the segment stock counter. If segment stock reads below 6, radio the Quartermaster before you cut anything — the machine will not let you advance past unlined tunnel, and segments take real time to arrive.

margin note: check the mantrip FIRST. if it's not at the cargo end somebody is already down there off-schedule, and you want to know that before you're alone in the gallery. —moth_actual

2.2  ADVANCING THE FACE

Advancing is a three-step cycle: request a survey from the Geologist, cut one segment length (the ADVANCE lever, held), then place a lining segment from stock. Each cut generates heat, muck, and a core reading. The core reading is transmitted automatically to Science; you do not need to do anything with it, and per the operating manual you are not cleared to interpret it.

Cutterhead wear increases per cut and faster in hard rock. Above 70% wear, cutting speed drops; above 90%, the head can seize mid-cut, which is a two-job repair (you plus an Engineer) and leaves the machine stopped at the face for the duration. Nobody enjoys that. Swap cutters at 70%.

2.3  MUCK-OUT

Every cut fills the muck skip. Run the skip back on the conveyor, tip it at the muck bay, return it. A full skip left at the face blocks the next cut. Muck tonnage is credited to Cargo and counts toward the site's supply points, so a diligent TBM Tech is directly funding everyone else's requisitions. Mention this when people are rude to you on the radio.

TABLE 2-1. ADVANCE CYCLE, NOMINAL TIMINGS
STEP TIME NEEDS
SURVEY~60 sGEOLOGIST ON SHIFT
CUT90–180 sCUTTERHEAD < 90% WEAR
MUCK-OUT~120 sEMPTY SKIP AT FACE
SEGMENT PLACE~45 sSEGMENT STOCK ≥ 1

3  EQUIPMENT

You start each shift with hearing protection, a hard hat, a hand lamp, and the TBM gallery key. Everything else lives at the console. The radio channel for Cargo is :c. Standard callout format, which the old hands will hold you to:

:c TBM — FACE AT MI 54.02, CUT COMPLETE
:c TBM — WEAR 68 PCT, SWAPPING CUTTERS
:c TBM — STOCK 4, REQ 8 SEGMENTS TO GALLERY
:c TBM — STOPPING. SOMETHING IN THE MUCK.
     (use the last one sparingly. it empties the bar.)
SCREENSHOT WANTED — TBM OPERATOR CONSOLE
FIG. 3-1. TBM OPERATOR CONSOLE, GALLERY END. UPLOAD A CLEAN 1280×800 CAPTURE VIA AMEND.

4  WORKING WITH OTHERS

The Quartermaster is your supervisor and controls your segment supply; keep them informed and they will keep you cutting. The Geologist rides down for surveys — they are the only other person with a routine reason to be in the gallery, so if you see anyone else down there, that is information. Engineers handle cutter swaps above 90% and conveyor faults. The Remote Systems Tech may ask you to hold cutting while a crawler is ahead of the face. Hold cutting. The crawler is more expensive than your time.

5  ADVICE FROM THE FLOOR

Cut steadily and log honestly, and the round tends to come to you rather than the other way around. Keep your hearing protection on at the face — mechanically it reduces one kind of event trigger, and the operating manual's phrasing on this ("personnel who cannot hear the face cannot be addressed by it") is generally taken to be load-bearing.

DEVELOPERCONFIRMED: HEARING PROTECTION SUPPRESSES ONE EVENT TRIGGER CLASS AT THE FACE. THE MANUAL'S PHRASING IS INTENTIONAL. — site_director_ooc, 2026-06-30

If a cut returns no core reading at all — not a strange reading, no reading — stop, tip your skip, and ride the mantrip up. File it on Form 7-A from the Cargo office, not the gallery phone. This is player consensus, not developer guidance, but it has been consensus for four wipes.

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SERIES INDEX

PD — POSITION DESCRIPTIONS (JOB ROSTER)

{{ rosterCount }} POSITIONS · 7 DEPARTMENTS · PINNED BY quietfrank

Job assignment is priority-based. Before joining, set a priority (HIGH / MEDIUM / LOW / NEVER) on each position below; at round start the server assigns from player priorities against what the site actively needs that shift. Command and department-head positions require playtime minimums listed on their pages. When in doubt, set Assistant to MEDIUM and you will always get a shift.

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POSITIONS MARKED REV “—” HAVE NO GUIDE YET. CLAIM ONE VIA AMEND.
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REVISION RECORD

PD-CGO-0002 — TBM TECH

CURRENT ISSUE: REV D · ALL REVISIONS RETAINED · COMPARE ANY TWO VIA FORM DC-2
REV DATE ORIGINATOR DESCRIPTION OF CHANGE
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DEVELOPERREV C TIMING NUMBERS WERE CORRECT WHEN WRITTEN. THE 0.9.4 PATCH CHANGED CUT TIMES IN HARD ROCK. REV D REFLECTS CURRENT VALUES.
DOCUMENT NO.
PD-SVC-0005
REVISION
EFFECTIVE DATE
NOT ASSIGNED
INCOMPLETE

CHAPLAIN — POSITION DESCRIPTION

This document number has been reserved in the control register. A full guide has not yet been filed.

What is known: the Chaplain conducts services in the sublevel 2 chapel, performs last rites, and is the only position whose duties the operating manual describes as “load-bearing” without further explanation. Mechanics unverified.

margin note: played it for a wipe. do the rites even when no one asks. especially then. —rev_dolarhyde

AMEND — CLAIM THIS PAGE RETURN TO ROSTER INCOMPLETE DOCUMENT — NOT FOR RELIANCE
A COMMUNITY-MAINTAINED REFERENCE. NOT AN OFFICIAL PUBLICATION OF THE BLACKWATER DEEP DEVELOPMENT TEAM EXCEPT WHERE STAMPED “DEVELOPER.” PRINTED COPIES ARE UNCONTROLLED AFTER 24 HOURS
UNCLASSIFIED // FOR OFFICIAL USE ONLY